The Flight Balance is calculated based on established parameters set by CompeteVA
and in some cases, might not be at all like the real world, however, they are the same for every Pilot which
remains fair at all times and for all participants.
We could describe a Flight Balance, but an example is better:
Domestic Flight MMMX-MMAA
|Pilot / hr.
|Crew / hr.
|Maintenance / hr.
|Pos. Origin / ton (MMMX)
|Pos. Destination / ton (MMAA)
|Tickets 96.67% full
Pilot / hr Pilot's salary that is calculated according to the salary per hour in
CompeteVA multiplyed by the nominal flight duration which in this example was 80.00 Air$ per hour with a
duration of 01:05 (1.17).
Crew / hr Cost of Crew per hour which includes cockpit crew (not including the
Pilot) and Flight Attendants and it's calculated with the nominal flight duration as long as it's
the same or greater as the real duration. In case the real duration is greater than the nominal, the
real one is used for this calculation.
Maintenance / hr In CompeteVA each aircraft has a maintenance cost per hour
and in the balance, this cost is calculated multiplying this amount by the nominal flight duration as
long as it's the same or greater as the real duration. In case the real duration is greater than the
nominal, the real one is used for this calculation.
Fuel Is calculated by multiplying the fuel cost, Jet A (turbine aircrafts)
or 100LL Avgas (piston aircrafts), by the amount consumed during the flight.
Pos. Origin & Pos. Destination Is the rate for takeoff or landing rights and the
use of platforms or parking positions of the airports that is calculated by ton, so a good estimate of fuel
use is very important to not adversely affect the Flight Balance.
Tickets Ticket price, is calculated based on the nominal flight duration, multiplied
by the number of passengers on board.
Occupancy or passengers on board This number is calculated based on the level of
satisfaction of each flight. If 90% satisfaction is reached, 90% of the maximum capacity occupancy of the
aircraft will be used in the flight.
CARGO or payload The rate per pound of payload is always calculated based on the
nominal flight duration.
Passenger flight payload
Every passenger flight will have a Commercial load amount also defined by the occupancy percentage.
For a flight to be considered only a CARGO flight, it must be choose a Cargo aircraft in the FS-FDR
software, which can be identified in the list because both in the code and description are marked with an
"F" (Freighter or Cargo) or because they are cargo planes like a Hercules C-130.
In this case, the number of PAX (passengers) will always be 0 (cero), and the amount of cargo load will be
the occupancy percentage of the maximum capacity of the chosen aircraft in the FS-FDR software.
Taxes What sometimes makes an airline go bankrupt. In CompeteVA, since we try
to simulate the airlines operations, we cannot overlook this detail and a percentage of the income is taken
for taxes, however, like in real life, there's ways to lower this percentage to increase the profits
(see the item 4 of this section).
Note: In PAX aircrafts with capacity lower than 20 passengers, only 2/3 (two thirds)
of the due taxes will be deducted.
Administration A percentage of the income is also deducted for administrative expenses
of the airline like payment of payroll, for communication infrastructure (mobile phones, Internet, etc.),
clerical office, rental costs, stationary, advertising, etc.
Note: In PAX aircrafts with capacity less than 20 passengers, only 2/3 (two third) of the
administration percentage will be deducted.